#if !defined(SM__SCENE_H)
#define SM__SCENE_H

#include "swagme.h"

class Scene {
  public:
//    Scene();
    Scene(char const* bgfile, char const*mapfile);
    ~Scene();

    char *BackgroundImageFile;
    SDL_Surface *Background;
    char *MapImageFile;
    SDL_Surface *Map;
    SDL_Rect MapRect;
};

#endif // SM__SCENE_H
